A hidden book. A found cipher. A game begins . . . .
Twelve-year-old
Emily is on the move again. Her family is relocating to San Francisco,
home of her literary idol: Garrison Griswold, creator of the online
sensation Book Scavenger, a game where books are hidden all over the
country and clues to find them are revealed through puzzles. But Emily
soon learns that Griswold has been attacked and is in a coma, and no one
knows anything about the epic new game he had been poised to launch.
Then Emily and her new friend James discover an odd book, which they
come to believe is from Griswold and leads to a valuable prize. But
there are others on the hunt for this book, and Emily and James must
race to solve the puzzles Griswold left behind before Griswold's
attackers make them their next target.
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